GAME IDEA NO. 2 PROTOTYPE
Thursday, November 28th
With this game idea, one pitfall that we must avoid is repetitiveness. The game can and will get boring after a few levels, as the main mechanic is transforming energy from object to object. It might me interesting until you get the idea and learn the physics behind the game, but after that, we believe it will become quite boring. To avoid this, we decided to try out the Markov Chains. See what happens if, for example, there is a certain randomness to the gameplay.
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I decided to do this prototype in Unity, and ask for James' help. He explained to me why this is not really a game idea, and that if we liked the mechanic, we should have tried to develop a bit further than where we got.
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Nevertheless, James showed me how we could explain the game/mechanic idea using cards, instead of an interactive prototype.