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GAME IDEA NO. 2 PROTOTYPE

Thursday, November 28th

With this game idea, one pitfall that we must avoid is repetitiveness. The game can and will get boring after a few levels, as the main mechanic is transforming energy from object to object. It might me interesting until you get the idea and learn the physics behind the game, but after that, we believe it will become quite boring. To avoid this, we decided to try out the Markov Chains. See what happens if, for example, there is a certain randomness to the gameplay.

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I decided to do this prototype in Unity, and ask for James' help. He explained to me why this is not really a game idea, and that if we liked the mechanic, we should have tried to develop a bit further than where we got.

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Nevertheless, James showed me how we could explain the game/mechanic idea using cards, instead of an interactive prototype. 

GIPrototype0.jpg
Game Idea no. 2 Prototype: Bio

As you can see, there is only one way in which this string of objects would work. The goal is to push the ball. To do this, you must make sure your card characteristics make sense. You can't go from 4 in kinetic to 0 and then increase again to 7, because you stopped moving. You won't be able to move further if you stop. So, you need to make sure you have your strategy prepared. This is why the Markov Chains would not work. If we added Markov Chains we would have a more or less random environment, which doesn't make sense to the game world, which will eventually make the players confused and angry. This is especially true if we decide to make an educational game.

Game Idea no. 2 Prototype: Bio
Game Idea no. 2 Prototype: Gallery
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