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Inspiration

Inspiration

This beautiful, long, filled with many changes journey has started in a story that made me think about how we see and don't see the universe: 'A Sound of Thunder', by Ray Bradbury. In this short story, I have been particularly captivated by the meaning of chaos. What it is and what it means. In the beginning, I wanted to create a game where the player can just explore the universe and this chaos as it is: fly through the sky and enjoy the view, trying to find where it all started. As things evolved, I started looking more into what makes a game relaxing and how to deliver this feeling.
See GDD Research Sketchbook 1, pages 2 - 72.

Inspiration: Bio

Alto's Odyssey

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One game that has managed to give me a really immersive and relaxing experience is Alto's Odyssey. Not only the graphics are amazing, but the simple mechanics also help deliver this feeling of peace and space.

Alto's Oddyssey.png
Inspiration: Bio

Flow

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Another game that I really appreciate and enjoy playing when I want to relax is Flow. Again, simple mechanics, easy to play and beautiful aesthetics.

flow.png
Inspiration: Bio
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