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Game Controls

As my game’s platform is mobile phones, I want to make the most out of it and use its features in the best way. I did some research in...

Mechanics

Mechanics 1.0 - 28/11/18 Now that I have some understanding of how stars work, I want to get started on creating the mechanics of the...

Prototypes

Prototype 1.0 - 29/11/18 Today, James and I made the first prototype! I have been able to see a glimpse to the game and I am excited. To...

Mechanics 2.0

Before making the first prototype, I thought it would be better if the player would play with physics, but now that I saw how it works, I...

IDEATION: Making Links

Now that I have my game universe and mechanics, I thought I should start making some links between them and define the back story and...

RESEARCH: The start of the game

I consider that I should now start thinking about the game. What it would be like, the genre, the platform, etc. At the beginning, I...

RESEARCH: Games

Since I decided to have relaxing game through a visually stunning setting, I thought I could look into how other games use images to...

IDEATION: Mechanics

For the mechanics my game would have, I decided to research some of the not-used-enough mechanics in games. I chose 10 that sounded most...

IDEATION: Game Ideas

After brainstorming through my research, I decided to form some sort of vague game ideas using different elements from the diagram. I...

RESEARCH: Universe and Stars

From the Cosmogony topic, I decided to look into Cosmology, what the universe is made of, dark matter, planets, stars, galaxies, etc. I...

IDEATION: The Beginning

I think I have now a fair amount of research and I should start thinking about actual ideas for a game. For this, I decided to do some...

RESEARCH: Chaos

One of the reasons I chose A Sound of Thunder is because it involves chaos. As first hand research, I looked into the Butterfly Effect....

A Sound of Thunder

For my short story, I ended up choosing A Sound of Thunder, by Ray Bradbury. I chose this story because I’m interested in the main...

GDD Notes: Blog2
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